Outward Immortal GUNSLINGER BUILD 3,772 views Apr 11, 2019 22 Dislike Share Save Spiffdaddy 50 subscribers This is a tanky Gunslinger "I'm your huckleberry". Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. Curated Builds User Builds. Its easily one of the strongest spammable AoE abilities in the entire game. Right now, Sharpshooter is one of the best and most authentic specs in the game for solo content. Most of the benefit can be had for pretty cheap, but if you need that extra performance boost and are willing to fork over the credits, you do have access to more powerful gear. We will cover the Peacemaker Engraving in a later guide update. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. Hold PositionWhile in cover, Ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. It deals nearly identical damage to Flurry of Bolts, has a 35m range, and the actual root lasts for a fair bit of time, so I could see it getting some use in the same sort of situation that you might use a slow or a stun on a Melee add. The best time to use Hideout is when you know of a specific location that you are certain you will want to return to at some point later in the fight that will be generally safe to return to. In addition, you can still teleport while stunned, so even if the button is grayed out, it will still work. You should practice on the dummy if youre not able to consistently execute the rotation correctly. (Yes, I know Arsenal also offers the armor debuff, but that spec is in such bad shape, I dont consider it to be fully functional at the moment). The Build Essentials are what I consider to be the core components that make the build viable. You should wait to enter cover until after you cast Bombing Run though because you dont want to proc your relics from the passive healing from your Vital Regulators utility before you actually enter combat. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. Ready for AnythingUpon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. If everyones health is below 40-50%. Reset Engagement also causes the final tick of Penetrating Rounds to knock back its target if they are within 10m of you. Tell them to call out if and when they want it and be ready to activate it. Adrenal and Illegal Mods are all up next, it doesnt matter which order these get activated in, but you just want them to all be active for Aimed Shot since its such a big hit. In general, Hideouts animations are much smoother and happen more sequentially while Phase Walks animations just kind of happen on top of everything else. Outward Wiki is a FANDOM Games Community. This passive is a bit buggy. BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill. The second relic depends on which build youre using. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. Most notably, Sharpshooter is the only ranged spec that offers the armor debuff, so if your group needs ranged DPS and lacks the armor debuff, the group DPS gain from the armor debuff can be enough to compensate for the reduced output from Sharpshooter itself. You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. Build Essentials: Sharp Shot Energy Barrels Ballistic Redistribution Efficient Ammo Locked and Loaded Legendary Improved Targeting Legendary Refraction Point Tactical Item. Tripod 1. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. This will be fixed the next time you use Burst Volley though. I get the impression that this build was developed with raiding in mind, though Im not sure it will be the best option for too many fights. You wont get the full damage of your DoTs but you also wont have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. Since this build uses Relentless Shots, the gap in your rotation is completely eliminated. The only reason I can see is that its a debuff that gets used by all 3 specs. The Cannon Pistol's single available enchant pairs perfectly with our build, providing a small frost and mana boost. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). Can the healers deal with it without too much stress? Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). Make sure that all DCDs are on cooldown before activating Bag of Tricks. Unfortunately, you cant really use this rotationally, so unless theres a phase where the entire group is only AoEing, its best to hold off on using it and see if other classes rotational AoE and DoT spread can take care of it or switch to Dirty Fighting or Saboteur if you know them so that you can do rotational AoE. Which ability do I use right now that will provide me the most DPS? Note: currently due to an unknown bug, not all builds are being listed here. 3 choices which are just old Utility effects. You can use whichever feels more comfortable to you. This can happen whenever you have 2 charges of Smugglers Luck, which will always be the case during your opener. Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. This means that the cover bar isnt really useful anymore, so feel free to turn it off in the settings (User Interface > General > uncheck Enable Cover Bar). The 15% increased armor penetration for 10 seconds is only equivalent to a 5.25% damage increase for your weapon attacks (so everything but Vital Shot and Bombing Run). Unless you get hit by a one-shot mechanic (which you shouldnt), you should never let yourself die while your Medpac is still available. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. Even with the inconsistent uptime, you can easily wind up taking less damage than other classes since you can control when your mitigation is active to take less damage against big hits. This used to be more prevalent back before 3.0 when you had to actually spec into pushback protection, but now every class gets a reduction on it as part of some passive. Since the mitigation is so short, it can be fairly difficult to time, so you may need to practice it a little bit, and dont be afraid to completely stop DPSing for a moment if theres something that will kill you if you dont do the cheese correctly. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. Smugglers Luck is used before everything else because the buff lasts for 20 seconds and only affects the very next use of Aimed Shot, so the earlier to activate Smugglers Luck, the earlier it will become available again, just be sure to not pop it so early that it falls off before you get to actually use Aimed Shot. Use it when you get CCd. The act of teleporting with Hideout breaks your channel after teleporting, even if youre still in range while Phase Walk does not break your channels (provided youre still in range). Agility boosts your AP, and it boosts it quickly. Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community. No level 80 mods or moddable gear will be available with the launch of 7.0. Ranged DPS in general tend to have longer cooldowns on their interrupts, than Melee, so if theres something specific that needs repeated interrupting, a Melee DPS or tank will be assigned to it, though this doesnt mean you cant interrupt things as well. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. From the perspective of the highest burst, the second option is best, though from my limited testing, I didnt see a noticeable difference between the two from the perspective of sustained DPS. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. Tell them you have it available for them to ask for. Int: Dump. This proc is pretty straightforward, it just makes it so that Quickdraw is buffed when below 30%. It is a raid buff. (Ranged/Energy/Direct/Single-Target/Instant)This ability is only usable on targets that have less than 30% of their max health, but it still hits pretty hard, much harder than Charged Burst or Trickshot. This makes Sharpshooter pretty capable in burst checks even though it does have to apply Vital Shot. This is your hard stun, meaning it does not break on damage. This post will cover the best Gunslinger build in Cyberpunk 2077. Gunslinger Meta Pvp Deathmatch SP: 340 2. The earlier you activate it, the earlier youll be able to activate it again. Only a tiny portion of the other specs total damage output is considered Ranged damage. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. Hideout isnt always useful as a movement ability, but its incredible when you can use it. (Ranged/Energy/Direct/Single-Target/Channeled)This ability accounts for an absolutely gargantuan proportion of your damage output thanks to its dedicated ability tree buff choice, tactical item, respectable base damage, and tight integration with the rest of your rotation. Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long. Hunker Down also provides CC immunity. When one of the tanks or healers just died, pop it instantly, especially if a tank just died, because theres a good chance that the boss is about to hit someone else or the group really hard. The reason for this is that you dont have to change the way you gear in order to benefit from the effect. Please note that for Gunslingers, Thermal Grenade only deals AoE damage to Standard and Weak enemies, which you usually dont see at all in raids. In Sharpshooter, you use a rotation because it is possible to use all of your core abilities on cooldown without multiple high-damage abilities being available at the same time. We will all do what is possible to maximize the damage of any weapon that you use. It isnt the end of the world though if you cant take the utility since Heads Up is still pretty strong. This is your CC break. The alacrity boost is much stronger than the critical chance boost, but content isnt balanced around these guild perk set bonuses anyway, so I find it better to just have a smaller boost I dont have to worry about as opposed to a larger boost that I have to interact with. This will probably result in higher max parses, but theyll be less consistent. If you want me to try other builds don't be shy to comment or dm me. The Build Essentials are what I consider to be the core components that make the build viable. Contents 1 Summary 2 Other Useful Skills 3 Full Build Details 3.1 Overview 4 Combos 5 See Also Summary Other Useful Skills Infuse Frost Infuse Wind Infuse Blood Elemental Discharge Focus Possessed (skill) Cool (skill) Full Build Details Overview There should be no need to save Cool Head for emergencies in case you mess up your rotation. I just wanted to point out that Gunslingers are one of the two classes that do not have any sort of cleanse ability, the other is Vanguard / Powertech. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. Since there is no new crafting tier being released with the launch of 7.0, the Biochem items from 6.0 remain BiS. There are two main builds stat wise - dex/agi and dex/vit/int. What started as a basic Rogue abusing Shatter Bullet evolved into this monstrosity of a frost/physical burst build once I picked up Frost Bullet. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. As of 7.1.1, it also gives you a charge of Smugglers Luck, but that ability is also pretty weak for this discipline. This proc further reinforces that Charged Burst is supposed to be used twice and turns Aimed Shot from a 2s cast into a 1.5s cast, meaning it is a GCD. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. Please note that you can still activate non-damaging abilities in between the 2 Charged Bursts and still get the cooldown reset on Trickshot, including Diversion. Unlike most other DoTs, it does not appear that youll get more ticks of Vital Shot if you apply it during a period of increased alacrity like youd get during Burst Volley. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. There are very few disciplines that match Sharpshooters level DPS debuff independence. Its cooldown wont begin recharging until the cooldown on the first activation completes. If the tanks or other players are able to keep aggro, take Flourish Burst instead. Welcome to my 7.0 guide for Sharpshooter Gunslinger! You wont be using this too often anymore in group content. Usually, the raid lead will tell you when they want it or a tank will ask for it, but if you see someone getting hit by a bunch of enemies, chuck this at them. The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . To get the full benefit, youd use Illegal Mods anytime on a tank or another role thats using a DCD that increases their defense chance, like Deflection for Assassins, Saber Ward for Warriors, or Chaff Flare for Mercenaries. Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. Explore. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. Build Essentials can include important ability tree . Much like Burst Volley, the gap will not appear when Bombing Run is used. This is not a personal defensive cooldown. If I missed anything or got something wrong, don't hesitate to tell me.-----The armor can be acquired from finishing the Berg faction story quest line. The earpiece is the only piece of gear that you really get to pick your tertiary stats for. You can also use any non-damaging ability between the 2 Charged Bursts, including ones on the GCD like Diversion. An AoE abilitys place in the priority is as high as it can be until it reaches a single-target ability that deals more damage than the AoE will deal to all enemies in the GCD. you can put 1 point into it since you get a lot of bonuses from the questline and some passives but having let's say 100 Mana will make the build a lot stronger and deadly - you can use more spells . It would be kind of neat if they put more effort into having this work though since Gunslingers arent the only class that have something like this. How can I maximize my uptime? Its important to practice your rotation on a dummy at least until you can execute it without having to constantly look at your bar. Whenever theres downtime, make sure to check if its still applied and if it isnt, make sure you reapply it before your next Trickshot. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. In addition, when you arrive at the gap in your rotation where you only have time to use a single Charged Burst, youll still get one stack of this proc to increase the damage dealt by your next Trickshot, which will typically be the one after using Aimed Shot or Penetrating Rounds, which helps with your burst in some cases. The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. Remember to take Efficient Ammo if you plan to do AoE. You may want to consider using the AoE build for Heroics. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. This build is for those that want to be able to use any rifle or pistol weapon. Aimed Shot has 1 proc associated with it that is relevant to your rotation. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. It has a relatively steep learning curve through its three weapon cycle but in return, rewards with a high-value party utility and high personal damage. With the Dodge Stance ability tree buff, Gunslingers get effectively Dodge back. Your email address will never be shared or sold. Thanks to their non-stop Aimed Shot autocrits, youll truly feel like a Gunslinger as you pick off every single enemy from afar with a single shot. Marked targets take 5% more damage from Ranged weapon attacks. AoE damage is considered fluff if the adds do not need to die immediately or if you are otherwise shirking your main responsibilities to deal more damage than necessary to adds. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. In addition, it can also be used while moving if youre taking Hot Pursuit. 2 choices where youre picking between 1 ability or 1 of 2 passives. It would also work as an alternative to stunning one of the Chained Manifestations on Styrak NiM. This proc further reinforces that Charged Burst is supposed to be used twice per Trickshot. Death . The 3 abilities are almost always the same for each discipline. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). Bag of Tricks works great as your emergency panic button, but if youre out of DCDs and about to take a hit that youd rather have a DCD for, do not hesitate to activate this ability. The best time to activate your Adrenal is right before casting Aimed Shot, since this will allow you to cast it twice while the Adrenal is active alongside. On its own, Surrender is your threat drop, but it can get buffed by 2 separate options in the ability tree. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. This ability technically does not do any AoE damage, but it will only ever be used in AoE situations so I am going to talk about it here. The ability tree buffs that arent listed as Build Essentials can be changed as needed without compromising the integrity of the build, though I have included a full set of default choices that will be most consistently helpful in accomplishing what the build sets out to do. Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown. Food: Cierzio Ceviche, Diademe of Gibier, stamina/food/mana regen, your pick Outward Build: Elemental Gunslinger Knight | The Night King's Brand Build 8,384 views Apr 10, 2019 80 Dislike Share Save Lunatik Gaming In this video I showcase my Paladin Build featuring. This means your average AoE RDT is only 20% compared to most other disciplines which have 100% uptime on 30% AoE RDT. The Relic of Serendipitous Assault is generically good, but the Relic of Devastating Vengeance is better specifically for the Burst and Versatility Build. 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Wix Wa10555 Cross Reference To Fram, Articles G