Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. This setting has been deprecated and should no longer be used. classes) guide for more detailed information. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. Note: See Guide: Media Passages for more information. See the <
> macro for its replacement. Request that the browser exit fullscreen mode. Thanks a lot for providing this macro! Returns whether a fade is in-progress on the currently playing track. There is no fatal damage on cells within this printability range. Note: Does not modify the original. In particular, the parameter list for the Dialog.setup() method has changed. At most one case will execute. Note: Registers the passage as an audio passage. Opens the built-in jump to dialog, which is populated via the bookmark tag. A side effect simply means that the evaluation of the expression modifies some state. Request that the browser toggle fullscreen modei.e., enter or exit as appropriate. It is strongly recommended that you look into other methods to achieve your goals insteade.g., Config.navigation.override. A variable is a bit of storage where you may stash a value for later use. Triggered after the rendering of the incoming passage. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. If you're using SugarCube at all, you're using version 1, which does not include that function. A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. In mobile browsers, playback volume is controlled by the device hardware. If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. Note: Returns a reference to the Dialog object for chaining. Warning: Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. Does not flag other assignment operators. Unfortunately, this means that the two objects are incompatible. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. The glass appears (with the arrow cursor) and moves far from the image limits. May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. Used to populate the authorial byline area in the UI bar (element ID: story-author). Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. All widgets may access arguments passed to them via the _args special variable. As you are aware, all javascript Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. To enable test mode, use the test option (-t, --test). Pease, do not take your players' bandwidth and data usage lightly. (SugarCUBE TM) for the shadowgraph imaging of the ejected droplets . While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. Executes its contents and prepends the output to the contents of the selected element(s). Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. The StoryInit special passage is normally the best place to set up groups. The template markup begins with a question mark (?) This functionally refreshes the webpage, and can cause users to lose their progress. Note: Returns a reference to the UIBar object for chaining. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. See the :passagerender event for its replacement. Sign in If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: The document element. Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. Hides the UI bar. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. The Config.debug setting for more information. Stops playback of the selected tracks and forces them to drop any existing data. Determines whether the <> macro returns an error when the = assignment operator is used within its conditionale.g., <>. Adds an audio track with the given track ID. Fullscreen API. Tip: And for some reason I keep getting an Uncaught Reference Error: setup is not defined. Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. Warning: Any supported object type may itself contain any supported primitive or object type. Sugarcubes are the most unusual crop in the already unusual crops of the Kingdom of Humpty. + Added Quick Play Mix which uses the Current Playing Track to generate a mix even if SugarCube is disabled, if the client isn't playing it will also start playing. Passage display. Should the history exceed the limit, states will be dropped from the past (oldest first). Removes fullscreen change event handlers. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Note: May be terminated by a <> macro. Returns a reference to the current temporary variables store (equivalent to: State.temporary). older versions of Twine2 used a icon for the same purpose. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. The story history is a collection of moments. In the above, the second (set:) macro is never run, and the $count variable remains at 0. Note: Deprecated: Returns the number of moments within the past in-play history (past only). The hierarchy of the document body, including associated HTML IDs and class names is as follows. The controls of the Settings dialog automatically call this method when settings are changed, so you should normally never need to call this method manually. If you need them, then you'll need to use a class or similar non-generic object. See Tweego's documentation for more information. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. For example: See: See the Dialog API and UI API docs for more information. SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. Deprecated: Periods of ellipsis () signify data that is generated at compile time. All created passage elements will be children of this element. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. Normally, this is exactly what you want to happen. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). Sets the starting passage, the very first passage that will be displayed. Shows the UI bar. Hi, I am really new in Twine. Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Note: Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. This setting is only used to set the version property of saves. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Global event triggered once just before the dismissal of the loading screen at startup. Essentially, a combination of < > and <>. Widget contents string (only inside block widgets). Twine2: Not special. 'SugarCube.State.variables.money = SugarCube.State.variables.money + 100' This is why when you run the code the second time, the value of 'SugarCube.State.variables.money' is Can type most content: links, markup, macros, etc. Roughly equivalent to the :passagestart event. Unused by SugarCube. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. Evaluates the given expression and compares it to the value(s) within its <> children. Iterates through all enumerable entries of the given collection. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. Creates a list of single-use passage links. Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Note: Note: Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. This macro has been deprecated and should no longer be used. A right angle bracket (>) that begins a line defines the blockquote markup. Warning: Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Navigation events allow the execution of JavaScript code at specific points during passage navigation. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Warning: If you simply need a passage link that modifies variables, both the link markup and image markup offer setter variants. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. The core of what it does is simply to wrap a call to, This method has been deprecated in favor of the, This method has been deprecated and should no longer be used. Prepares the dialog for use and returns a reference to its content area. It has the unique advantage of being able to couple large amounts of light into smaller light guides than the Quad previously could. Here's a simple example whose constructor takes a single config/option object parameter: Creating a new instance of this ContactInfo example would be something like: Here's a simple example whose constructor takes multiple discrete parameters: Here's a simple example whose constructor takes multiple discrete parameters, but also includes an ._init() helper method to allow the .clone() and .toJSON() methods to require less manual tinkering than the previous discrete parameters example by automatically copying an instance's own data: Media passages are simply a way to embed media into your projectspecially tagged passages that contain the data URI of a Base64-encoded media source. Once the code has been fully executed, the contents of the buffer, if any, will be output. Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Upon a successful match, the matching case will have its contents executed.
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