At some point during the mid-game, there are too many weapons. Just in case Im forgetting one we can increase that number to 4. It means that whatever damage number the enemy has is reduced by 50. He doesnt try to do anything. Instead, I felt like I was being punished for playing the game wrong. Ironically enough, the best enemy to show this on is the Zora boss that I wiped out after accidentally triggering flurry rush on my first encounter. Or if they were confined to certain regions. The larger versions with the two handed wind swords only ever appeared to try to kill me once. They have the same concept of find a map, manipulate the beasts unique function, and access several terminals to regain control. Then you throw a ball through the door it opened into another pit. I enjoy those a lot too, but I also like getting lost in video game worlds and seeing interesting things. There are multiple ways up here too, and more than one way to combat the cold. And I am very lucky that I didnt figure this out until I was already finished with it. After freeing the Master Sword you could start using Korok Seeds to make some weapon slots permanent. Then they could repair themselves so they can still fight, while you go and pick up your new weapon. The koroks who live in Korok Forest are very verbal. And for the most ridiculous of all, a silver moblin with a shitty spear thats on fire will do 9 and 3 quarter hearts worth of damage. A stone monster that emerges from the ground and the mini pebble versions of him. I understand that it can be enjoyable to do stuff like that. This ties into the first point on the list: this system doesnt really encourage use of a lot of weapon types. I dont know where or how to draw these lines. The other is a cube so you can securely set it somewhere, which I thought was a neat touch. Obviously I cant do them all but I think youll be able to understand my reasoning, and then decide whether you agree with me or not. A lot of this is going to be subjective. The whole game, this event is hyped up as a disaster. Just like here on the Plateau. What I just said might be something you disagree withsome people might like those motion control puzzles. But both of these circumstances were exceedingly rare when I played. Except I can think of three solutions to this problem, and Im just a guy with a YouTube channel, not a legendary experienced developer at Nintendo. A The Legend of Zelda: Breath of the Wild (WiiU) (BOTW) Mod in the Other/Misc category, submitted by wolvatron Prince Zelda Dialogue & Quest Replacement Text [The Legend of Zelda: Breath of the Wild (WiiU)] [Mods] Ads keep us online. Then it goes full frogger and has three more rafts. Even the Master Sword, once it starts to wear down, has to be broken before itll begin to recharge. Then there are opening chests with weapons in them, which makes you have to decide whether its worth taking, what you should throw away for it, and then have to open the chest again to do so. For starters its surprisingly largeit has multiple areas to go through, ruins to see, and multiple enemy encampments. I would advise other players to *only* use the Master Sword when fighting various versions of Ganon, and to use *all* your weapons at *all* times with total abandon. That theyre flexible and therefore fun. I thought that was kind of weird. I was expecting a dungeon at the end of the Great Plateauone that incorporated all of these tools and then introduced a new one that can be added onto a growing list. Zora has that gauntlet in the rain, followed by getting lightning arrows from a lynel after climbing some waterfallswhich is skippable but still something youre meant to do. Very little of this game was spoiled for me before I started playing. That looks cool, whats that? was often the first thing that got my attention. Monsters never attack anyone. Its the closest Ive ever come to experiencing how awesome it was to get a flying mount for the first time in World of Warcraft. So I cant show any visual examples to reinforce this point. Lets go. Weapon Durability. I wonder what that name could be. So quests like navigating the huge mazes on the map, or completing the challenges in the lost woods, or Eventide Islandwhich was one of my favorite parts of the game. Because not only does it contextualize why monsters have now respawned in the world, it also clearly announces it for you so its not a guessing game when you want to go back to old areas. MBIZO CHIRASHA( International -Zimbabwean) is a Pan-Writivism Laureate Literary Arts Activism Diplomate/Influencer, Certified Projects Curator, African Writing Associate/Visiting Arts Programs, World Renowned Anthologist, Poet in-Residence Emeritus ,Festivals Convener/Speaker/ SpokenWordArtist. I hadnt really upgraded my armor and hadnt thought to investigate how it worked, so that added to how much I was getting smacked around by these high level enemies. If theres something to climb then you can get up there to better land your shots or do powerful slam attacks. And I came to the incredibly reasonable conclusion that, if the world was this dangerous, then surely the dungeons and Ganon must be even more so? Less fodder and more demanding of your attention. Without being locked onwhether thats at an enemy or empty spaceLink doesnt dart to the side or do a flip. You climb towers to reveal the map in each regionof which there are fifteen. But it doesnt always mean that. in Gothic > Various 462,708 downloads (249 yesterday) 7 comments 100% Free. Supplementary material for Breath of the Wild has been released in Modern Hebrew, Hungarian, Polish and European Portuguese. The difference is you can choose either more life or more stamina with every four that you exchange. The Great Plateau was a gated area. Thats all there is? after each shrine like this that I finished. This puppy is a transcript that was painstakingly transcribed using the screenplay and/or viewings of the movie to get the dialogue. Because theres something thats even worse than this in the game and far more obvious. Couple that with the glider and I think, if you havent played the game, that things might start to make sense about why the exploration succeeds. And I did enjoy these sections dont get me wrongI liked the unique mechanic each one had with controlling part of the robot to make it rotate, or move in a way to open different paths. Zelda is still 17 years old at the end of the game. I dont know what causes it and I dont have the time to commit to another thorough playthrough to find outit could be your average weapon damage of your collection, or how many enemies youve killed, or how many shrines youve beaten. The biggest difference between the four quest areas can be found in the Rito line. The riddle that requires you to stab a platform with a specific weapon should have really had a puzzle shrine underneath it. When he runs away and does his sudden charge, you can trigger a flurry rush before he would have hit you. You can climb it.. Seen here, they have a warning animation that has them twirl the spear once before they stab. This mod fixes that! The translation sections for Breath of the Wild are as follows: Characters Enemies Items Locations Miscellaneous Translations of The Legend of Zelda series Breath of the Wild Of course thats what I did, which ended up taking a lot longer than I anticipated. But youre already done. If you watched my video on Dragons Dogma youre about to be shocked that Nintendo did the same thing. 24. This is the type of enemy that the game sorely needs by the way. Surfaces are too slick to climb when theyre wet, but after a few attempts you can notice a pattern to when Link starts to slip. It starts to glow and spikes to 60 damage. Something like a big armored knight would have worked as well. Ganon cant hurt you. Conversely, discovering the ruins at the end of the games biggest canyon, and fighting my way through many broken guardians, was one of my favorite moments in the game. The others all have a chain of things to do before you can get into the dungeon. Dialogue. Zelda: Breath of the Wild horses are your most useful companion in the game, allowing you to travel around the game's massive world much faster, saving time and allowing you to evade powerful foes . Hetsu the Broccoli Man allows you to carry so many more weapons in exchange for korok seeds. This was the whole shrine. You could argue that its right there in the name of the game. His laser does 11 and a half hearts. But on the other side, you have another game. And theyre just normal dodges. So she heavily invested in another plan with the guardians and divine beasts, which goes wrong when Ganon corrupts them all and turns the weapons against Zelda and Hyrule. But stunningly enough, these are all the tools you get. And with that said we can move onto some discussion on the story and the main quest. So this shows theres a minimum amount of damage each hit should do, but this is so low its still effectively zero. Chosen by The Sword That Seals the Darkness. And Korok Seeds could now be used to increase the amount of hits your weapons can deal before they break, instead of increasing inventory size. In this way, your health isnt just these hearts, its the entire supermarket worth of food youre carrying around with you too. Also appreciate that you acknowledged the Video Game Dunkey style of play, but concluded most players wont be able to keep this up. If youre too close to him hell do a big blast move. The Master Sword is the only weapon in the game that doesnt break permanently. The Goron and Gerudo spells in particular are kind of annoying because theyre very useful and have a decently long timer, so you want to be careful about when to cast them. And it's not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. But wait, there's more! Video Game Dunkey has a great video that showcases how fun this can be. This means you can do some quick planning to squeeze in a few jumps to climb faster but, more importantly, that you need to account for the final desperate jump you can do just before your stamina runs out to finish climbs that you otherwise wouldnt. Or, more specifically, his weapons couldnt. This type of progression can be good. For this lynel attack, I am waiting for a timing window so I get the rush and, even flipping so well over his sword, it doesnt activate. And I love the music that plays as theyre charging up their blast. This could even be something you could upgrade or expand by finding things via explorationmore cooked food slots. When he fought Ganon in the past, he got trashed so bad the the sword was shattered. Its so easy to get enough food that youre basically unkillable as long as you pay attention. I loved parts of this game. The amount of time thats squandered on the loading alone is enough to prove that these werent as well thought out as they could have been. So some of them could be larger. So thats what I did. Later on you will be able to carry many, many more weapons. Four glass, uh, jars? You can also skip some of it on your second playthrough when you know what youre doing. Consider subscribing for more Breath of the Wild. Stories in a way unique to video games and more like situations you may get yourself into in real life. I can strafe and already be out of harms way before I dodge and still trigger a flurry rush. The other three werent as extreme as this but they were still so easy that I didnt even know what their mechanics were until I fought them again on my second playthrough with three hearts. I dont think this monster even has AI tied to it. He died to a couple of guardians instead. Go for it. All of the easy ones would have been the first 20 or so you found in the world. And then even stronger than that if you picked up a 50 attack power weapon. In Skyrim or Fallout 4, places you find that you can enter through a load screen are an actual place. At the beginning of the game, after finishing the Great Plateau and being given a glider, I wanted to ignore the main quest and begin exploring. And thats something you will notice and experience for yourself. In summary, its not an absence of permanent weapons that ruins this game. If you mess up the dodge, then youre going to get smacked. Now the answer to those problems are to just not use themdont eat during combat, and dont wear armor. There are other solutions tooespecially if you agree its later on in the game that the weapon clutter gets to be the problem. The great elephant divine beast. This is the end. Finally, the Into The Wild script is here for all you fans of the Emile Hirsch movie from Sean Penn. Unfortunately its often impractical to use it because its hard to line up the wood properly. I dont understand how places where the game regularly starts to stumble couldnt have been identified and made better. And even then, the issue is exacerbated by the disposal nature of the weapons you find. Making the Master Sword feel special initially works. Oh also, if you get here without ever catching a horse, the game just gives you one. Same for the dungeon content thats coming, which I foresee as just one dungeon a little bigger than a divine beast but I could be wrong. SPOTTEDLEAF enters, and coughs. The Thunderblight boss has an attack in phase 2 that I can never reliably dodge ever. You have shown unflinching bravery and skill in the face of darkness and adversity. You can see Link losing these in the cold. What it boils down to is this: too many shrines were like this one. I totally see why you played this way, but I think it makes the game worse. Quests like this justify the empty shrine at the end, since thats just the reward. I think this split might be a bit hard to follow so lets refresh all the shrines on the timeline. Theres a tangible sense, especially early on in the game, that youre climbing to places youre not supposed to get to yet. Having weapons break during combat, with a big explosion that knocks the enemy away and sends their weapon flying, is a lot of fun in the early game. Have a fragile weapon of your own? What I know for certain however, is that its NOT caused by clearing the Divine Beast dungeons. The medium sized guardians show a similar problem. You point out that the game incentivizes you to use one weapon at a time, especially late in the game. Click to tweet post. OUR light. The fact that some of the longer questslike solving the heart-shaped riddle in the Rito village, or taking photos of the broken monument on the beachstill have a puzzle shrine at the end of them after all of this, makes a lot of the ones that dont feel suspiciously unfinished. Theyre unfortunately too simple but the idea is still present. So I really was expecting to unearth some dungeons somewhere as I explored. I loathed that I had to run away from this lynel because my weapons werent good up to the task. As you can see, thats almost true. In previous Zelda games, many of the dungeons couldnt incorporate the tools found in earlier dungeons. Even with footage like now, I am occasionally dodging at random because I cant properly see or stay locked on to what I want, purely because of the controls. First up is the Sheikah Slate, that I immediately saw as a pack of Hearthstone cards and could never unsee it for the rest of the game. In Zelda, theres a hell of a lot more in the spotlight. Theres beauty and animals everywhere. Or Link could steal an enemys weapon with a special timed dodge or parry if he currently has no weapons available. There are 900 of these seeds to find in the game, and each of them are tied to exploration or a very light puzzle. You can stealth your way in, picking off the guards at night and then sneak attacking sleeping enemies for massive damage, or stealing their weapons before they wake up so they have to fight you unarmed. And each set of 10 or 15 could have that order scrambled within its tier, with harder versions of each type of shrine in each set so developers can still design these shrines by building on previous concepts, while still making it so each player sees them in a different order. I love how you tested the actual damage values to support your points. Which, visually, is very impressive. The much larger guardians are something Im unsure about. Or Nintendo could have been smarter about their encounter designs. These are the three youll be seeing over and over unless you purposefully go to the desert. Its just that they dont feel like fights to metheyre can you parry this instead. Contrast that to something like Assassins Creed, where a tower tells you the locations of everything worthwhile in an area. Even if you like all of that, there isnt really any weapon variety in Breath of the Wild. The Legend of Zelda: Breath of the Wild (WiiU)ModsUIText/DialogueLinkle Dialogue Fix [EN] (Wii U) Overview Updates 0/2 Issues Todos License 40 Likes Embed 1 Thanks Admin Permits Withhold Flags Report Make the botw world know you as linkle! All this mystery and intrigue imagine if it gave way to a huge dungeon. They would be impossible. This early on in the game, because the lynel didnt have a fancy health bar, I thought this entire region was full of this enemy type so I should go somewhere else instead. The bosses and dungeons fail where the open world succeeds. This is the other way the balance issue can go. Constantly adding inflections like these to characters' dialogue not only looks cluttered on the page, it's also guaranteed to annoy the actors. 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